I’m making the autobot for Assassin which can detect whether its casted melee skills (charge skills) or normal attack was hit the monster to make a counter for my own purpose (I am trying to edit the …/common/Attacks/Assassin.js and other related).
so far, I cannot find where and how to achieve that target.
So appreciate for your help.
I read somewhere in the support files that martial arts assassins aren’t supported because there’s no way to detect charges
I want do the samething, maybe we can change the way of thinking, not to detect the hit successful, detect the release skills’s damage has been changed.