I’m having an issue with pickit, title pretty much explains it… but i’ll restate
I have a unid pickit (with other lines for gambled/crafted (rings/ammys/circs) and other misc rares)
I want all rare rings/ammys/circs unid (which it does) but when it comes time to gamble, it will keep id’d garbage items because of:
[Type] == Amulet && [Quality] == Rare
[Type] == Jewel && [Quality] == Rare
[Type] == Circlet && [Quality] == Rare
I’ve looked around google, the only instance of this happening for someone else is here:
[Type] == Amulet && [Quality] == Rare && [flag] != identified
[Type] == Jewel && [Quality] == Rare && [flag] != identified
[Type] == Circlet && [Quality] == Rare && [flag] != identified
I believe that will fix the issue of the id’d items, although… I don’t think it’ll keep the decent gambled items based off of my other pickit lines?