Okay, so I would like to start off by just offering a little bit of background about myself to better give context to those of you who are smart beyond a whip when it comes to coding. I don’t by any means consider myself a pro at this, nor do the pros, but have put in tens if not hundred(s) of hours playing with nip scripts over the years. I have at times simply quit or passed over attempting to comprehend specific coding when it’s gotten too complicated, however, have never not been able to figure out and repair a mistake I made in the event of an error message . . until now.
So, having finally begun going back over my script to lower perfection parameters on a number of perfect items entries, I attempted to extrapolate from the surrounding coding entries at my disposal to come up with the following, however, immediately upon running profile (as I noticed it ~15 minutes/3 automule initiations later LOL) picked up literally every item, and it stated line #407 specifically as the error line, which, when I then indented, continued (went on) to pick up 2 diamond mails (a rare [kept unid and a white one as well] in addition to a magic blade bow [kept unid], and also shopped a magical phase blade of the vampire (/+8% ml//ilvl99), before I threw the kill switch, lol.
Here are the following pickit (.nip) entries that result in the problem (note lines 407 and 442 correspond with the bolded entries). I just want to say thank you in advance to anyone who takes the time to read this or can additionally shed some light on this for me.
//[type] == javelin && [quality] == rare && [flag] == ethereal # [enhanceddamage]+[maxdamage] >= 199 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == throwingknife && [quality] == rare && [flag] == ethereal # [enhanceddamage]+[maxdamage] >= 199 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == throwingaxe && [quality] == rare && [flag] == ethereal # [enhanceddamage]+[maxdamage] >= 199 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0) //[type] == sword && [quality] == rare && [flag] == ethereal # [enhanceddamage]+[maxdamage] >= 199 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == axe && [quality] == rare && [flag] == ethereal # [enhanceddamage]+[maxdamage] >= 199 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == claws && [quality] == rare && [flag] == ethereal # [enhanceddamage]+[maxdamage] >= 199 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == bow && [quality] == rare && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 199 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == throwingknife && [quality] == rare && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 299 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == throwingaxe && [quality] == rare && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 299 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == sword && [quality] == rare && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 299 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == axe && [quality] == rare && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 299 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == claws && [quality] == rare && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 299 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == bow && [quality] == rare && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 299 && [ias] >= 30 && [itemskillonhit] == 66 &&
//[type] == javelin && [quality] == rare && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 299 && [ias] >= 10 && [itemskillonhit] == 66 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == javelin && [quality] == rare && [class] == elite && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 159 && [ias] >= 10 && [itemskillonhit] == 66 && [itemtohitperlevel] >= 1 // template
//[type] == throwingknife && [quality] == rare && [class] == elite && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 159 && [ias] >= 10 && [itemskillonhit] == 66 && [itemtohitperlevel] >= 1 // template
//[type] == throwingaxe && [quality] == rare && [class] == elite && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 159 && [ias] >= 10 && [itemskillonhit] == 66 && [itemtohitperlevel] >= 1 // template
//[type] == sword && [quality] == rare && [class] == elite && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 159 && [ias] >= 10 && [itemskillonhit] == 66 && [itemtohitperlevel] >= 1 // template
//[type] == axe && [quality] == rare && [class] == elite && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 159 && [ias] >= 10 && [itemskillonhit] == 66 && [itemtohitperlevel] >= 1 // template
//[type] == claws && [quality] == rare && [class] == elite && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 159 && [ias] >= 10 && [itemskillonhit] == 66 && [itemtohitperlevel] >= 1 // template
//[type] == bow && [quality] == rare && [class] == elite && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 159 && [ias] >= 10 && [itemskillonhit] == 66 && [itemtohitperlevel] >= 1 // template
//[type] == javelin && [quality] == rare && [class] == elite && [flag] != ethereal # [enhanceddamage]+[maxdamage] >= 159 && [ias] >= 10 && [itemskillonhit] == 66 && [itemtohitperlevel] >= 1 // template
//[type] == throwingknife && [quality] == rare && [flag] == ethereal # ([enhanceddamage] >= 200 && [itemtohitperlevel] >= 1 || [enhanceddamage] >= 299) && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == throwingaxe && [quality] == rare && [flag] == ethereal # ([enhanceddamage] >= 200 && [itemtohitperlevel] >= 1 || [enhanceddamage] >= 299) && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == sword && [quality] == rare && [flag] == ethereal # ([enhanceddamage] >= 200 && [itemtohitperlevel] >= 1 || [enhanceddamage] >= 299) && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == sword && [quality] == rare && [flag] == ethereal # ([enhanceddamage] >= 179 && [itemtohitperlevel] >= 1 && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0) && [level] <= 48)
//[type] == axe && [quality] == rare && [flag] == ethereal # ([enhanceddamage] >= 179 && [itemtohitperlevel] >= 1 || [enhanceddamage] >= 299) && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == claws && [quality] == rare && [flag] == ethereal # ([enhanceddamage] >= 179 && [itemtohitperlevel] >= 1 || [enhanceddamage] >= 299) && ([itemreplenishdurability] > 0 || [itemreplenishquantity] > 0)
//[type] == bow && [quality] == rare && [flag] == ethereal # ([enhanceddamage] >= 299 && [itemtohitperlevel] >= 1 || [enhanceddamage] >= 399) && [ias] >= 30
//[type] == bow && [quality] == rare && [flag] == ethereal # ([enhanceddamage] >= 259 && [itemtohitperlevel] >= 1 || [enhanceddamage] >= 359) && [ias] >= 20 && [sockets] == 2