D2BS v: Not sure
D2Bot v: 20.6.7.100
Kolbot Branch: Master, I think?
I update regularly via SVN update.
I’m having a very odd issue that I can’t figure out. Started with the recent wait in line queues on east hardcore ladder realm. It seems to join the queue, then sometimes it will get to zero, and other times it’s still at a high(er) position in the queue and it just fails to create. The following screen shot shows that it’s not chickening, it’s not crashing, etc. But some other odd behavior is that when the lead fails to create, the console still counts it as a completed run.
I’ve tried deleting both lead and followbot.dbj and reconfiguring them. I’ve set wait in line to 1 hour (3600 seconds), although it doesn’t take this long for the countdown so it’s not timing out. I’ve searched all over for possible fix’s to no avail. D2Bot console showing no errors, nor is the in game console. Please help.
Edit:
Apologies for the redacted screenshot, there are quite a few bot hostilers on EHC and I’m not looking to give them any info if they frequent here.
Much appreciated people. I notice quite a lot of posts go unanswered, which tells me there are more users than helpers. All good though. /logout forever.
When your bots get those Failed to Create Game warnings, have you tried to make a game manually to see if a game can be created? This will show if your accounts and/or cdkeys have or have not been placed on a short timeout?
If you cannot make a game manually after your bots have been receiving that warning, then I suggest increasing the length of your games to 15 or even 20 mins. You are using three bots, so that means you can make about 6 games an hour. I am not accounting for if you mule which then also counts towards your games being made counter and/or other counters that I am not sure of.
If you can make a game manually when your bots receive a failed to join/failed to make warning, then that is something weird.
I have not been placed on a wait in line temp ban. the entire realm has a queue regardless if you’ve made 1 game or 200 games in 1 hour. If I create a game manually yes it joins at zero. my game times are fine as the log only shows 1 run and you can not see the wait time between runs. the screen shot I posted is just a test anyway. As I said this started with the queue times on the east realm, before that I had absolutely no problems. Yes it is weird, which is why I tried to ask for guidance. this happens quite frequently at a 2400 or more queue time. yesterday the queue was around 1800 and the ftc’s happened much less frequently. either way it doesn’t matter, someone else can figure it out. I just came to unsub from email notifications. thanks.
Darn. I know that you will not see this as you have disabled email alerts.
Yet, this may be useful for someone who may be experiencing the same thing.
What I have seen people do:
at the end of the queue counter and if a “Failed to create game (FtCG)” is displayed
instead of the leader bot attempting to make a new game, add code/a small script which is called and instructs the leader bot to try to join the game it had tried to make…
It seems that the games are in fact made, but the bots, for a reason that I haven’t the faintest clue as to why they do this, fail to be able to join them.
A rough outline of a Leader safety code:
if (FtCG) {
___wait a short few moments;
___instruct leader bot to try joining the game that was attempted to be made;
___if (leader’s attempt to rejoin fails), exit this if statement and continue as per usual to make the next game;
___if (leader’s attempt to rejoin is successful) continue with the leader script as per normal leader runs
}.