Party on public game

Good evening together, so far I could be helped well here. Since my bot now makes open games, I now face the problem that he invites anyone into the party.
In the config it looks like this:

Config.PublicMode = 1; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable

Why does not he invite anyone into the party when someone enters the game?

I had an issue with this too when trying to get my bot team to party up with each other in private games. I ended up solving the problem by setting my leader’s PublicMode to 3 (invite only) and my follower’s PublicMode to 2 (accept only).

The Problem my Pala had no follower only random player how comes in the game!

Like @Ultraviolet already said, leader should make the invitations to party.
Did you added some changes to Party.js? Or your party shitlist have some entries?

Anyway why do you prefer public games, instead private games with trusted people?
Are you using the battle.net chat? Or the local chat is activated?

In the Party.js I made no changes.
Shitlist have no entries.
in my Paladin.Config it looks like this:

// public game options

// If LocalChat is enabled, chat can be sent via ‘sendCopyData’ instead of BNET
// To allow ‘say’ to use BNET, use ‘say (“msg”, true)’, the 2nd parameter will force BNET
// LocalChat messages only wants to be visible on clients running on the same PC
Config.LocalChat.Enabled = true; // enable the LocalChat system
Config.LocalChat.Toggle = true; // optional, set to KEY value to toggle through modes 0, 1, 2
Config.LocalChat.Mode = 2; // 0 = disabled, 1 = chat from ‘say’, 2 = all chat (for manual play)
// If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals.
Config.PublicMode = 3; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable
// Party message settings. Each setting represents an array of messages that will be randomly chosen.
// name, level, class and killer are replaced by the player’s name, level, class and killer
Config.Greetings = []; // Example: [“Hello, name (level level class)"] Config.DeathMessages = []; // Example: ["Watch out for that killer, name!"] Config.Congratulations = []; // Example: ["Congrats on level level, $ name!”]
Config.ShitList = false; // Blacklist hostile players so they do not get invited to party.
Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.

Not sure this is how this is supposed to be set. I left mine false and had no issues.

Can’t tell you, I’m afraid. I have rewritten it to false and it does not change. Tried it when an acquaintance came into the game. He is not invited. If he invites the bot he doesn’t accept either. Too bad actually.