hey guys, Im having the issue of my druid not being able to stay in wolf form, he walks around in human form till he gets to a mob then transform into werebear, then transform back to human for when they’re dead, ive researched this online and nobody seems to know why, anyone have an input on this?
Config.AttackSkill[0] = -1; // Preattack skill.
Config.AttackSkill[1] = 232; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 232; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to others. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
Config.Wereform = “Werewolf”; // 0 / false - don’t shapeshift, 1 / “Werewolf” - change to werewolf, 2 / “Werebear” - change to werebear
// Class specific config
Config.SummonRaven = false;
Config.SummonAnimal = “0”; // 0 = disabled, 1 or “Spirit Wolf” = summon spirit wolf, 2 or “Dire Wolf” = summon dire wolf, 3 or “Grizzly” = summon grizzly
Config.SummonSpirit = “0”; // 0 = disabled, 1 / “Oak Sage”, 2 / “Heart of Wolverine”, 3 / “Spirit of Barbs”
Config.SummonVine = “0”; // 0 = disabled, 1 / “Poison Creeper”, 2 / “Carrion Vine”, 3 / “Solar Creeper”
also went to common folder config.js and for wereform changed from 0 to 1
It doesn’t cause an error, but he simply switches between werebear and human for every monster he attacks.