Bots sometimes don't kill Vizier/Lord De Seis/Infector

Yo.

Error : [2019/07/26 00:24:17] Error in Diablo (diablo.js line 326): Diablo not found

It happens rather often to be honest… Mostly on sorcs though. Hdin almost never has problems, sin had maybe once or twice.

From what I can see, she clears all of Chaos from star, but sometimes she then idles at star waiting for Diablo to spawn but she hasn’t killed one of the three super uniques. I’d pause the bot, go look around and I’d see like infector at half hp. How do I fix this?

Also, is there a way to make some kind of “fool proof” for opening seals? I believe they sometime miss it too.

Edit : I just saw the autochaos file by noah. Does it work better?

On another note, what’s up with the games per ip? Some can just do 3 min baal games with 8p 1 ip each for weeks without problem. That’s still 20 games per hour, 240 per 12 hour. How is it that some people can get buy the games per hour “guideline”?

For Team MF, is there a way to make the leader bot wait at tp until all the helpers are in? Currently in 8p games there’s always 1 or 2 helpers idling in town for a bit before going in tp and it scatters all the mfers around the area. My goal is to have them in proximity for the increased drop rates.

Thanks a lot!

I wish I had answers for you, I would like to know the answers to these questions as well.

this can be resolved by removing the comment in front of the 2nd line in char config file:

	// Uncomment the following line to always attempt to kill these bosses despite immunities and mods
	Config.SkipException = [getLocaleString(2851), getLocaleString(2852), getLocaleString(2853)]; // vizier, de seis, infector

8p 1 IP each, means 8 IPs?

this is more a result of self testing to avoid temporary restriction.
some of the previous tests can be patched in the meantime.

for this you should edit the main script areas running by the leader, looking for

		if (Config.MFLeader) {
			Pather.makePortal();
			...
		}

before making portal maybe you can add a wholeTeamWait general function, defined in Misc.js or other general executed script, but I guess this won’t help you too much.
Even solo bots can get greater drops in a huge number of runs.

I forgot to mention I am using “Config.SkipException”.

What do you mean by self testing to avoid temporary restrictions? Be it that in a 8p game they all have an ip each, 1 bot @ 3 min games (180s) = 20 games per hour --> 240 games per 12 hours. This doesn’t include any crash or muling, hence why I don’t understand how they can get by it.

For team MF I suppose there’s nothing I can do if I don’t code? It’s really annoying because there’s always one or two helper that’s delayed or stays in town for a bit.

Thanks for the help.

for sorceress, be sure that you activated

	Config.TeleStomp = true;

8 player game using 8 IPs, each one for every bot, …, maybe they are switching the game creator from time to time, even maintaining the same in-game leader. The game number limits are for the creation of games on the same IP. Some delays should be used for joining or leaving games.

Oh, I thought telestomp was for bosses. It says “Use merc to attack bosses” in the char config :frowning:

Thanks for the help, I appreciate it.